CN
Future Design Lab

Biography

additions

Papers

1. Kaiqi Chen, Huagen Wan*, Shengdong Zhao, Xutao Liu. BackTracer: Improving ray casting 3D target acquisition by backtracking the interaction history. International Journal of Human Computer Studies 176 (2023). https://doi.org/10.1016/j.ijhcs.2023.103045.

2. Xianliang Ge, Jie Xu, Wanwan Zheng, Hao Ni, Liezhong Ge & Huagen Wan*. The effects of initial terminal position on pointing task for touch screen tablet. International Journal of Human–Computer Interaction (2021). https://doi.org/10.1080/10447318.2021.1885866.

3. Wan H.*, Han X., Chen W., Ding Y., Ge L. (2019) A Comparative Study for Natural Reach-and-Grasp With/Without Finger Tracking. In: Bagnara S., Tartaglia R., Albolino S., Alexander T., Fujita Y. (eds) Proceedings of the 20th Congress of the International Ergonomics  Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 822. Springer, Cham.

4. Wang, W.J., Wan, H.G*. (2015). Real-time camera tracking using hybrid features in mobile augmentedreality, Science China Information Sciences, 58(11), 1-13.

5. Chen, W.F., Zhu, S.J., Wan, H.G.*, Feng, J.Q. (2013). Dual quaternion based virtual hand interaction modeling, Science China Information Sciences, 56(3), 1-11.

6. Wan, H.G.*, Dong, Z.L., Lin, H., Bao, H.J. (2012). A novel AR rendering system for aircraft cockpit panel, Computer Graphics International 2012 (CGI2012), Bournmouth, 2012.6.12-2012.6.15.

7. Wan, H.G.*, Chen, F.F., Han, X.X. (2009). A 4-layer flexible virtual hand model for haptic interaction, IEEE International Conference on Virtual Environments, Human-Computer  Interfaces and Measurement Systems, HongKong, 2009.5.11-2009.5.13

8. Wan, H.G.*, Gao, S.M., Peng, Q.S., Dai, G.Z., Zhang, F.J. (2004). MIVAS: a multi-modal immersive virtual assembly system, ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Salt Lake City, 2004.09.28-2004.10.02.